Sunday, November 8, 2009

TOKYO, JAPAN!!!



Hey I thought I'd share that my roommate and I have the privilege of going on this wonderful trip sponsored by SCAD to Tokyo. We will be seeing a bit everything by sketching and photographing with some talented guest artists. I will get to fulfill my dream of visiting the Ghibli museum and possibly the studio itself. I will be documenting every minute of this trip and producing a short animation based on this experience. Here are a few images of where we're going and I will hopefully keep up to date with the project based on this trip. Here some shots of what I'm looking forward to seeing.

3D Character II (Fight Assignment)

Sorry I have not posted in a LONG time, but my second year of SCAD has been awfully busy. Anyway, here is the first assignment from this quarter. It was a fight assignment working on two character applying force to one another and make it look convincing. I couldn't help but to think of a hockey fight, although the difficulty was getting the feet to slide convincingly. It's not a great piece, but it got me working back into 3D again after a long summer of not animating. Here it is:

Wednesday, May 27, 2009

Spring Quarter Wrap-Up

So spring quarter at SCAD has been very stressful, but I have learned many valuable lessons as from theory, critical thinking, team environments, and more. Despite all the stress, I have come very far and I wanted to post my finished acting piece for my acting for animators class.


We basically found a play script and recorded voices with some performing art students then animated to it. It was a lot of fun collaborating and I have a much greater appreciation and outlook towards voice acting.

Sunday, April 26, 2009

Subtext

I haven't posted in awhile, but I've been meaning to post this thought. Several weeks ago, we had a great lesson in my acting for animators class, where we talked about subtext within a scene. Our friend Tom Jech has touched on this long ago, but the way we approached it in class, it finally started to sink in.

We were given some lines from a play and then there were two blank lines below each one. One line for subtext the other for revealing actions. So the one character says "You're carrying a heavy load there, Steel." Now Steel just walked in with his suitcase full of heavy dumbells. (He's a strong man for the circus and his ring master is talking to him) Now carrying a heavy load... physically YES... but for the subtext he's really saying, "something's bothering you, Steel." Then the actions could be varied depending upon the character... if he's sympathetic he will stop practicing with his whip and approach Steel... if not, he will continue practicing with his whip and maybe give him a quick glance.

We then did this for each line between the characters, and what I discovered was your strongest moments are when a character will say one thing but really they mean something else. Great characters moments can definitely evolve when one is in conflict with him/herself or a situation. So when thinking about the "SUBTEXT" of your scene, always write down what is my character really saying or thinking. You can start to really consider yourself a successful animator when you can fully get that character to think.

Another quick idea that has been bothering me is what my one professor calls "on the nose acting." The best way to explain it is to look at the moments in Family Guy when they poke fun at the way William Shatner acts. He's all over the place and starts to become very mime like. Now I've had the privilege of living with a deaf roommate and a lot of times when we communicate I do spell out or there is a logical sign for the words that I want to say. However; this is not how you animate. If I were to say, "I'm going to the store after lunch." That line does not need a separate sign for going (making a guy walk with your two fingers), one for store (rubbing fingers together to indicate money), and lunch (eating motion). To me that can all be summed up into one gesture, because that is more natural when thinking about acting and human behavior. Too many times I see gesture upon gesture and it just looks really bad.

My buddy Tom Jech has many other great posts about acting on his blog. So check those out here. Also the one book we have for the acting class is called Acting for Animators by Ed Hooks. By far one of the best books I have read for character animation. I highly recommend it.


Wednesday, March 11, 2009

3D Character Animation

My favorite class this quarter was character animation. Wow! I learned so much about workflow, hold poses, in-betweens, when to apply the squash and stretch in a full body, or that wonderful whip/ wave principle.

Anyway, I will also be taking an acting for animators class next quarter, and I can't wait to learn more about acting choices and how to apply them. This is my dialogue clip for my final. I'm happy with it but would like to have fixed a few things back in blocking 2 unfortunately. Here it is.

Drawing in Motion

So here's my final for drawing in motion. This by far was one of my most difficult class ever. I learned so much, yet it will take a lot more time to develop the needed skills from this class. If there's one thing I learned, it's OBSERVATION IS KEY.

Here are a few good videos about observation, drawing and animation. It's probably material we've all heard, but it never hurts to reinforce it all. Check them out here.

Anyways, here is my final for drawing in motion. It was a hand drawn animation in flash with photoshop painted backgrounds. I'm pretty happy with it, but there is always things to make better.

Tuesday, March 10, 2009

Advanced Modeling/ Design

So the quarter is wrapping up and I thought I'd start posting my final projects to share. This is my final from a class I had to take called Advanced Modeling and Design, where you could honestly do anything you wanted for the final, but I decided to throw together a model to break up all of my animation assignments.

This project was a nice "on the side" project. I sometimes find it hard to keep motivated in animation and it does help to have others things to keep you busy. This includes, digital paintings, modeling, drawing, or even reading a good book. There was a great post about this on Carlos Beana's blog (who you should check out... I think he has some great work). But check out his blog here and look for the post titled motivation... it's a good read.



I'll get my other finals posted soon. Hope you enjoy it.